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= Strategies =
= Basic Dos and don'ts =
 
 
If you are facing other players, assume that they know what they're doing.
 
If you are facing other players, assume that they know what they're doing.
   
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* Abort dread construction halfway. Sorry, resources already spent by factories don't get refunded.
 
* Abort dread construction halfway. Sorry, resources already spent by factories don't get refunded.
 
* Ignore the turinium generators entirely- If you do, you will get surprised by a sudden "defeat" screen once the enemy's victory points are maxed out.
 
* Ignore the turinium generators entirely- If you do, you will get surprised by a sudden "defeat" screen once the enemy's victory points are maxed out.
 
== Additional gameplay tricks ==
 
* Currently, combat AI is very easily distracted and tends to disregard your orders during battle. You want to take the leap of faith and rush at the enemy's base, disregarding any defenses? Good luck with that, in most cases they will stubbornly engage the defenses and not move an inch towards their intended target until they are done exchanging ammo with the enemy and one side is a smoking pile of scrap metal..
 
* Dreadnoughts can be upgraded now. When they kill stuff, they gain experience, and you can level your dread up and choose an upgrade. So here you got another reason to keep those bad boys alive, aside from their replacement cost.
 
* Drones are evil, so use them. Seriously. Thanks to bombers being everything but cheap, people tend to slack on the air defense department. Feel free to exploit that and bring dem drone swarms. They are perfect for attacking from a safe distance without being overly inaccurate against moving units. Just be careful if the enemy brings anti-air units, those will punch your drones off the map in no time at all.
 
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