Terrain and elevation play a huge strategic role in Ashes of the Singularity, behaving in how you would expect in the real world. Each unit you control has its own line of sight based on the surround terrain: for example, you can’t see the other side of a mountain. Additionally, higher elevations grant greater vision ranges and provide a boost to weapon ranges.
- Plains: Relatively flat and considered the normal ground level for a world. Plains don’t block line of sight or provide any tactical advantages.
- Hills: Broken and bumpy terrain of varying heights, it’s possible for smaller units to ‘hide’ in some of these areas. Hills can sometimes hinder line of sight for smaller units while providing a slight advantage against enemies in plains.
- Plateaus: These are generally level areas that rise higher than plains or hills. Plateaus make good defensive terrain since they grant excellent line of sight and range advantages.
- Mountains: Mountains are impassible to ground units, but pose no obstacle to your fliers. As mentioned previously, mountains block line of sight and any direct weapons fire.
- Crevasses: Crevasses are also impassible to ground units and are well below the ground level of plains. However, unlike mountains, they don’t obstruct line of sight or weapons fire.